![]() ![]() But again, be mindful that it scales with your Knight level, so it's not much use to multi-class Knights. ![]() Vigilant Defender: Screw you Rogues! This is another nice addition to battlefield control, and it's always on. But be mindful that the Save DC depends on your Knight level. If you play a multi-class Knight, this will be the natural break point. Note that tons of enemies are immune to it though, so be prepared to use combos that don't depend on it. ![]() Love it or hate it, this will be your defining ability for most of your career, and can lead to many different combos and interesting roleplaying. Even when you're not, it's a minor improvement in movement. But note that it only effects enemies who start their turn in your threatened area.Īrmor Mastery: Whenever possible, a Knight should be mounted, so this ability is usually pointless. Most Knight builds will want to buy an animated shield, so you don't have to give up two handed Power Attack.īulwark of Defense: Enemies cannot Charge or take a 5 ft step in difficult terrain, so this is an excellent addition to any battlefield control combo. Other then that, your bonus feat options suck. And even a medium Knight will benefit significantly when outdoors. A small race can ride a medium mount almost anywhere. So in most cases, you want to take the Ride by Attack, Spirited Charge, and Quick Draw. Indigo = Potentially useful for specific builds.įighting Challenge: A poorly scaled bonus to hit, damage, and Will Saves against a single enemy.īonus feats: Mounted Combat is forced on you at level 2. ![]()
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